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-
- > Hi there
-
- Hi,
-
- > Yes, I know you dont want to know about this now Doug, but I got a letter from
- > Robin Ball this morning, and he says that he may have found a bug in the Alpha
- > routines...
-
- Yep?
-
- > Apparently, if you have a pilar of light with a higher ceiling than the
- > surrounding sectors (eg. to simulate a whole in the ceiling, with light coming
- > through) the ceiling still gets drawn...
-
- I'll have a look at it when I get the time. The code around the ceiling/sky
- decision stuff is a bit complicated because the Doom logic for this particular
- area is not described anywhere. Every time you change a height difference, some
- new rule comes into play and eventually (once you have emulated just about every
- weird bug or feature the Doom engine has) there's always some 'effect' that
- turns up wrong. Pain in the bum really. :)
-
- > I haven't checked this out yet, so there may be a simple answer to it (and also
- > the level was made with GEM-DEU 0.4c, so this could be the cause of the problem)
-
- It could well be BM, although I'd expect sky of some sort to be there if that's
- what the texture is. I'll have to look at it first.
-
- Doug.
-
-
-